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Alchemandrake

Game Overview

Alchemandrake is a short 3D adventure survival game where players play as a Mandrake exploring the island to find a place to sprout into the great Yggdrasil Tree.

This is a small project based on systemic design, therefore not much polish was done on UI.

 

Game Mechanics

  • Summon the alchemy circle and combine different materials and discover
    recipes as you explore!

  • Walking around and alchemising consumes mana, which can be replenished
    by mana flowers.

  • Mandrake is able to fertilise itself to sprout into new mana flowers in order
    to manage mana resource.

UI Concept

concept.JPG

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Early draft concepts

  1. Mana resource UI
       - Mana will be in forms of lily bulbs

  2. Alchemy UI
       - Consists of two spaces for the ingredients and middle for the product.

  3. Book UI
       - A journal book icon to show the recipes and guide.

UI Implementation

301_mana.gif

Mana UI

The mana flower UI is the alchemy staff that the Mandrake carries. There are a total of 4 bulbs and mana is depleted from top to bottom according to the intensity of glow each bulb has.

301_alchemise.gif

Ingredient 1

Product

Ingredient 2

Alchemy UI

The Alchemy UI only appears when the alchemy button is pressed. There will be two slots where selected ingredients will be placed. If the combo works, the product will be shown in the middle of the book. 

301_ui.JPG
301_ui2.JPG
301_book.gif

Book UI

A journal book to contain learnt recipe information as well as player guides such as goal and controls. Learnt recipes describe the type of ingredients required and its usage.

manaflower3.png
char.png
goal.png
manaflower3.png
manaflower3_edited.png
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