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GAMES

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THE BLOOM AFTER SPRING

The Bloom after Spring is a visual novel game focusing on life decisions and possible consequences, while conveying a message through each decision. 

The story incorporates the language of flowers for symbolism.

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Team:         Myself

Engine:      Unity

Duration:   May 2021 - August 2021

FRUIT PUNCH!

Fruit Punch! is a 3D cooperative game where two Fruit Knights go on an adventure with the Fruit King in order to cure the infected Vegetable Kingdom by getting through obstacles along the way.

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Team:         3 Designers, 7 Programmers

Engine:      YadaEditor (Custom)

Duration:   September 2020 - April 2021

GERO PERO

Gero Pero is a 2D Side-Scrolling Action-Platformer where the player takes on the role of a frog against a vicious world much bigger than him. Jump, swing and slide across the harsh environment and defeat predatory bosses!

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Team:         2 Designers, 2 Artists, 5 Programmers

Engine:      LossEngine (Custom)

Duration:   September 2019 - April 2020

ORENDA

Orenda is a 2D top down game where players play as a necromancer whose family got massacred by the tribes.

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Team:         2 Designers, 3 Artists

Engine:      Unity

Duration:   January 2019 - April 2019

UX/ UI

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FRUIT PUNCH!

Fruit Punch! is a 3D cooperative game where two Fruit Knights go on an adventure with the Fruit King in order to cure the infected Vegetable Kingdom by getting through obstacles along the way.

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WHAT's

GOING

ON     ?

LUMINOUS

An individual project on a first-person exploration game where the player has to complete simple objectives such as fixing lights and eliminating cuboids which act as hindrances on the island.

WHAT'S

GOING ON?

An information application which aims to give awareness of incidents around the user's region, as well as ongoing events. 

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DOGGIE-WALKIE

A 1-day design challenge for an application to provide an easy way for dog-owners to seek out the help of neighbouring dog-walkers through viewing the respective user profiles and finding the desired candidate for both parties.

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IDLE LAWYER GAME

A UI/UX design test for an Idle Lawyer mobile game.

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ALCHE-MANDRAKE

A small group project on a 2D/3D systemic game about a Mandrake trying to alchemize world objects to solve certain problems in order to reach his goal.

ANIMATIONS

WHAT TO DO IN A TRAIN DISRUPTION

An in-house project for SBS Transit consisting of 3 short animations to inform passengers on what to do during a Train Disruption in Singapore. 

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Team:         4 Artists

Software:   Toon boom harmony, Premiere pro, Photoshop

Duration:   February 2017 - February 2018

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