top of page
Idle Lawyer Game
Purpose
This was a design test done for a game company. The requirements were as such:
-
Use three to six smartphone screen aspect ratio frames to do an In-Game Visual Mock-up of the Core Gameplay Loop on how an Idle Lawyer Game will be like, focusing on player’s first impression.
-
Screens should look like a mobile game
-
No written explanation, mock-up should explain itself
Mock ups
The characters and UI in the mock-ups were all drawn by me, except for the office background. (edited to suit art direction)
I chose a cartoony art style with a complementary colour scheme to give the game a bubbly pop-up vibe, which can capture the players' interest.
This will ideally be complemented with bouncy effects on the UI/UX design for the ideal user experience.

Main Screen | Clicking on new case files | Case file screen

Available lawyers | Hiring a new lawyer
Concept Sketches


bottom of page