top of page

Orenda

My Roles & Responsibilities
Gameplay & Level Designer, Project Producer

- In charge of overall team progress & conveying design ideas to artists.

- Designed skill mechanics and level flow.

- Implemented art assets, sound and particle effects. 

Gameplay of Orenda

Orenda is a 2D top down game where players play as a necromancer whose family got massacred by the tribes.

The goal of the game is to collect all scrolls from each tribe in order to resurrect her family.

Orenda makes use of her resurrection skill to make fallen tribe members revive as her minions, in order to fight for her.

Main mechanic- Space bar

Resurrect fallen enemies as minions and control them.

Able to have up to 6 minions at one time.

Game Mechanics

Skills- Hotkeys 1-3

Create an attribute totem which buffs minions' ATTACK, DEFENSE or MOVEMENT SPEED respectively within a range.

Able to stack any totem's effect up to a maximum of 3.

Effect multiplies if same totem

are stacked within.

123_edited.png
123_edited.png
123_edited.png
123_edited.png
123_edited.png
123_edited.png

Skills- Hotkey 4

Area of effect which stuns enemies for a few seconds.

Skills- Hotkey 5

Area of effect which repels enemies.

Goal

Defeat bosses from each tribe to attain scroll pieces which are required in order to resurrect Orenda's family.

Look for keys around the area to unlock gates to certain tribes.

Enemies

Each tribe has their own style of combat and bosses are enlarged, powered up

versions of themselves with a different colour scheme.

Bosses appear in each area when a certain number of enemies are defeated.

Spear

Short-range enemy with a quick, area of effect medium damage.

Fish hook

Long-range enemy with quick, low damage targeting 1 opponent.

Able to drag enemies towards them.

Blow dart

Long-range enemy with high damage targeting 1 opponent.

Shaman

Mid-range enemy with an area of effect low damage and healing.

Transitions between two skill properties, damages opponents and heals teammates.

4.JPG


 

  • Key & Scroll
         - Translucent UI which only appear opaque              when obtained.
     

  • Skill bar
         - Skills 1-5 appear when they are learnt and            have hovering tooltips while the Resurrect            skill, being the main mechanic is                            positioned above center.
     

  • Health bar
        - Red bar to indicate the player's current                health
     

  • Minion control buttons
        - Select All and Deselect All minions for                  easier control.
     

  • Hearts
        - Max of 3 lives till game over, permanent              death.

Project Details

 

Team:   2 Designers, 3 Artists       

Engine:   Unity                                  

Duration:   January 2019 - April 2019

UI Design

Game screen UI elements

UI elements are all placed at the bottom of screen.

bottom of page