Orenda
My Roles & Responsibilities
Gameplay & Level Designer, Project Producer
- In charge of overall team progress & conveying design ideas to artists.
- Designed skill mechanics and level flow.
- Implemented art assets, sound and particle effects.

Gameplay of Orenda
Orenda is a 2D top down game where players play as a necromancer whose family got massacred by the tribes.
The goal of the game is to collect all scrolls from each tribe in order to resurrect her family.
Orenda makes use of her resurrection skill to make fallen tribe members revive as her minions, in order to fight for her.

Main mechanic- Space bar
Resurrect fallen enemies as minions and control them.
Able to have up to 6 minions at one time.
Game Mechanics


Skills- Hotkeys 1-3
Create an attribute totem which buffs minions' ATTACK, DEFENSE or MOVEMENT SPEED respectively within a range.




Able to stack any totem's effect up to a maximum of 3.
Effect multiplies if same totem
are stacked within.














Skills- Hotkey 4
Area of effect which stuns enemies for a few seconds.
Skills- Hotkey 5
Area of effect which repels enemies.
Goal
Defeat bosses from each tribe to attain scroll pieces which are required in order to resurrect Orenda's family.
Look for keys around the area to unlock gates to certain tribes.




Enemies
Each tribe has their own style of combat and bosses are enlarged, powered up
versions of themselves with a different colour scheme.
Bosses appear in each area when a certain number of enemies are defeated.




Spear
Short-range enemy with a quick, area of effect medium damage.
Fish hook
Long-range enemy with quick, low damage targeting 1 opponent.
Able to drag enemies towards them.
Blow dart
Long-range enemy with high damage targeting 1 opponent.
Shaman
Mid-range enemy with an area of effect low damage and healing.
Transitions between two skill properties, damages opponents and heals teammates.


-
Key & Scroll
- Translucent UI which only appear opaque when obtained.
-
Skill bar
- Skills 1-5 appear when they are learnt and have hovering tooltips while the Resurrect skill, being the main mechanic is positioned above center.
-
Health bar
- Red bar to indicate the player's current health
-
Minion control buttons
- Select All and Deselect All minions for easier control.
-
Hearts
- Max of 3 lives till game over, permanent death.
Project Details
Team: 2 Designers, 3 Artists
Engine: Unity
Duration: January 2019 - April 2019
UI Design
Game screen UI elements
UI elements are all placed at the bottom of screen.