Orenda
My Roles & Responsibilities
Gameplay & Level Designer, Project Producer
- In charge of overall team progress & conveying design ideas to artists.
- Designed skill mechanics and level flow.
- Implemented art assets, sound and particle effects.

Gameplay of Orenda
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Orenda is a 2D top down game where players play as a necromancer whose family got massacred by the tribes.
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The goal of the game is to collect all scrolls from each tribe in order to resurrect her family.
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Orenda makes use of her resurrection skill to make fallen tribe members revive as her minions, in order to fight for her.

Main mechanic- Space bar
Resurrect fallen enemies as minions and control them.
Able to have up to 6 minions at one time.
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Game Mechanics
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Skills- Hotkeys 1-3
Create an attribute totem which buffs minions' ATTACK, DEFENSE or MOVEMENT SPEED respectively within a range.
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Able to stack any totem's effect up to a maximum of 3.
Effect multiplies if same totem
are stacked within.














Skills- Hotkey 4
Area of effect which stuns enemies for a few seconds.
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Skills- Hotkey 5
Area of effect which repels enemies.
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Goal
Defeat bosses from each tribe to attain scroll pieces which are required in order to resurrect Orenda's family.
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Look for keys around the area to unlock gates to certain tribes.
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Enemies
Each tribe has their own style of combat and bosses are enlarged, powered up
versions of themselves with a different colour scheme.
Bosses appear in each area when a certain number of enemies are defeated.
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Spear
Short-range enemy with a quick, area of effect medium damage.
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Fish hook
Long-range enemy with quick, low damage targeting 1 opponent.
Able to drag enemies towards them.
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Blow dart
Long-range enemy with high damage targeting 1 opponent.
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Shaman
Mid-range enemy with an area of effect low damage and healing.
Transitions between two skill properties, damages opponents and heals teammates.
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Key & Scroll
- Translucent UI which only appear opaque when obtained.
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Skill bar
- Skills 1-5 appear when they are learnt and have hovering tooltips while the Resurrect skill, being the main mechanic is positioned above center.
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Health bar
- Red bar to indicate the player's current health
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Minion control buttons
- Select All and Deselect All minions for easier control.
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Hearts
- Max of 3 lives till game over, permanent death.
Project Details​
Team: 2 Designers, 3 Artists
Engine: Unity
Duration: January 2019 - April 2019
UI Design
Game screen UI elements
UI elements are all placed at the bottom of screen.